Which of the five guilds to play in Return to Ravnica prerelease? (part 2)



(Part 1 of my post is right below.)

Here is a more in-depth look at the guild selection situation.  This time, there are only two criteria left to ponder upon: guild abilities and the prerelease foil card.

Of the five guilds, Rakdos has the worst ability.  Unleash is a creature specific ability.  Reflective upon the guild, the Unleash ability is an “attack or die trying” type of ability.  For the +1/+1 counter, the drawback being the inability of the creature to block.  Some twists can be added though.  Several creatures might have additional abilities depending on whether it has a +1/+1 counter or not.

I’m not yet convinced over Izzet’s Overload ability as a convincing reason as since Overload is just the opposite of Unleash.  Overload is a sorcery or instant spell specific ability, which unfortunately would amount to an average of 7 cards in a 40-card Sealed deck.

The 3 other guilds’ abilities are all easily playable.  Selesnya’s Populate ability should easily be enhanced by the guild’s ability to create token creatures but it is still a scary proposition (what if there are no token creatures to populate?).  Golgari’s Scavenge ability is an additional available growth for creatures which happen to use lots of in a creature-centric format.  Azorius’ Detain ability is just what a control player would want to have.

 Based on the above assumptions, Golgari and Azorius somehow come up on top.

Part 3 to follow.