Which of the Five Guilds to Play in Return to Ravnica prerelease




There are five guilds in Magic the Gathering's latest expansion, Return to Ravnica: Azorius (white and blue), Izzet (blue and red), Rakdos (red and black), Golgari (black and green), and Selesnya (green and white).  Previous expansion prereleases (and most especially Core Set prereleases) encourage the combination of allied colors (white-blue, blue-black, black-red, red-green, or green-white) and discourage the combination of enemy colors and more than two colors.  A word of caution: playing more than 2 colors in a prerelease is not for the beginner because it takes quite a skill to play 3 colors with only 17 to 18 lands available in a 40-card deck.  Fortunately in Return to Ravnica, such a decision is moot with the game designers putting in the above 5 guilds in the expansion.
            
 GatheringMagic.com site recently featured an article on how to play and enjoy the prerelease.  Those are only the basics in building a sealed deck.  What was left out was the decision on choosing which of the five guilds to play.

Choosing which guild is important because it has to be known before the tournament starts.  Return to Ravnica has added a few new twists to the prerelease play.  Only 5 regular booster packs will be provided with the 6th booster pack belonging to the chosen guild.  Also, there are 5 prerelease foil cards and the player will get a prerelease card based on what guild was chosen.

Here’s a quick rundown based on previous experiences.  As always, it is worth noting that threats (with evasion) and a little bit of removal are always better than lots of removal and little bit of threats.  All possible threats can be dealt with but not all threats can be removed.  A threat can be matched by another threat from an opponent resulting in a stalemate.  Thus, threats with evasion are very important in Sealed Deck play.

All colors have the capability of providing threats.  The biggest ones can be commonly found in green (always the color of creatures).  Common evasion ability found in green is trample, which can be a key ability as long as the creature stays 1 point toughness ahead of opponent’s creatures.  In no particular order of importance:
·         White has flying, first strike, and vigilance abilities.  Both flying and first strike may appear in minimal dosage among creatures.  Meanwhile, vigilance, if it would be considered as an evasion ability, is almost exclusively a white ability.
·         Blue has flying, hexproof, and being unblockable.  Like in white, flying appears in minimal dosage.  Hexproof can be treated almost similarly to vigilance.  An unblockable blue creature can be a bomb in limited environment as long as it has more than just 1 point of power.
·         Black has deathtouch.  What black lacks in creature evasion is relegated by creature removal.   Black also gets regeneration in minimal dosage.
·         Red has first strike.  Like black, it almost usually has a suite of creature removals by way of damage dealing.  Red also has haste creatures (though this can’t be treated as creature evasion).
·         As mentioned already, green has trample.  Green also gets a bit of regeneration, hexproof, or deathtouch here and there.

If green is more likely to get more creatures, it doesn’t get much love in terms of creature removal.  Black and red are more likely to get the brunt of creature removal.  White gets enchantments as its way of creature removal (a la Pacifism type of enchantments) and a few damage here and there to attacking or blocking creatures.  Blue gets bounce and counter magic.

Based on the above assumptions, I wouldn’t be surprised that most players would choose Rakdos (black-red) simply because of the availability of removal spells.  I also wouldn’t be surprised that Selesnya (green-white) would be in the same debate (green-white is an easy color to choose because of the availability of large creatures in both colors).  A middle ground between Selesnya and Rakdos would be the Golgari guild (black-green): removal from black and beasts from green.  My personal opinion is choosing Azorius (white-blue).  The availability of flying creatures and a few removal here and there is enough to sway me to that guild.