(Part 1 of my post is right below.)
Here is a more in-depth look at the guild selection situation. This time, there are only two criteria left
to ponder upon: guild abilities and the prerelease foil card.
Of the five guilds, Rakdos has the worst ability. Unleash is a creature specific ability. Reflective upon the guild, the Unleash
ability is an “attack or die trying” type of ability. For the +1/+1 counter, the drawback being the
inability of the creature to block. Some
twists can be added though. Several
creatures might have additional abilities depending on whether it has a +1/+1
counter or not.
I’m not yet convinced over Izzet’s Overload ability as a convincing
reason as since Overload is just the opposite of Unleash. Overload is a sorcery or instant spell
specific ability, which unfortunately would amount to an average of 7 cards in
a 40-card Sealed deck.
The 3 other guilds’ abilities are all easily playable. Selesnya’s Populate ability should easily be
enhanced by the guild’s ability to create token creatures but it is still a
scary proposition (what if there are no token creatures to populate?). Golgari’s Scavenge ability is an additional
available growth for creatures which happen to use lots of in a
creature-centric format. Azorius’ Detain
ability is just what a control player would want to have.
Based on the above assumptions, Golgari and Azorius somehow come up on top.
Part 3 to follow.